Conference
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2024 |
Action Recognition System Using Full-body XR Devices for Sports Metaverse Games
Kim Jong Sung International Conference on Information and Communication Technology Convergence (ICTC) 2024, pp.1967-1970 |
0 |
원문
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Journal
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2024 |
3D Hand Motion Generation for VR Interactions Using a Haptic Data Glove
Seo Sang Woo Multimodal Technologies and Interaction, v.8, no.7, pp.1-15 |
2 |
원문
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Conference
|
2024 |
Physical Human Factor Parameters Through VR Leisure Contents: Focused on Motion Feature Extraction for Adults from VR Bowling
권영훈 International Conference on Applied Human Factors and Ergonomics (AHFE) 2024, pp.107-115 |
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원문
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Conference
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2023 |
Multimodal Sensor Data Fusion and Ensemble Modeling for Human Locomotion Activity Recognition
Oh Se Won International Conference on Pervasive and Ubiquitous Computing (UbiComp) 2023, pp.546-550 |
7 |
원문
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Journal
|
2022 |
SRS: Spatial-tagged radio-mapping system combining LiDAR and mobile-phone data for indoor location-based services
Lee Yu-Cheol Advanced Engineering Informatics, v.52, pp.1-12 |
10 |
원문
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Journal
|
2022 |
AI-based Stroke Prediction System Using Body Motion Biosignals during Walking
Yu Jae Hak Journal of Supercomputing, v.78, no.6, pp.8867-8889 |
6 |
원문
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Journal
|
2022 |
A Motion Similarity Measurement Method of Two Mobile Devices for Safety Hook Fastening State Recognition
송규섭 IEEE Access, v.10, pp.8804-8815 |
6 |
원문
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Journal
|
2021 |
Fall Recognition System to Determine the Point of No Return in Real-Time
Baesun Kim Applied Sciences, v.11, no.18, pp.1-12 |
0 |
원문
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Conference
|
2021 |
DNN-based Human Activity Recognition by Learning Initial Motion Data for Virtual Multi-Sports
Kim Jong Sung International Conference on Advanced Communications Technology (ICACT) 2021, pp.1-3 |
3 |
원문
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Journal
|
2019 |
Indoor Localization Method Based on Sequential Motion Tracking Using Topological Path Map
Lee Yu-Cheol IEEE Access, v.7, pp.46187-46197 |
5 |
원문
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Journal
|
2018 |
On-Line Detection and Segmentation of Sports Motions Using a Wearable Sensor
Kim Woo-Suk Sensors, v.18, no.3, pp.1-11 |
14 |
원문
|
Journal
|
2018 |
Understanding Keystroke Dynamics for Smartphone Users Authentication and Keystroke Dynamics on Smartphones Built-In Motion Sensors
이현구 Security and Communication Networks, v.2018, pp.1-11 |
38 |
원문
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Journal
|
2017 |
Classification of K-Pop Dance Movements Based on Skeleton Information Obtained by a Kinect Sensor
Kim Do-Hyung Sensors, v.17, no.6, pp.1-14 |
36 |
원문
|
Conference
|
2016 |
Micro-Doppler Simulator of Bulk and Micro Motions for Vehicle Drivers
Youngwoo Choi International Conference on Information and Communication Technology Convergence (ICTC) 2016, pp.1114-1118 |
0 |
원문
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Conference
|
2016 |
Example-based Retrieval System for Human Motion Data
Kim Do-Hyung International Conference on IT Convergence and Security (ICITCS) 2016, pp.16-17 |
0 |
원문
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Conference
|
2016 |
Kinematic Constraint Method for Human Gesture Recognition based on Weighted Dynamic Time Warping
Lee Yu-Cheol International Conference on IT Convergence and Security (ICITCS) 2016, pp.105-109 |
5 |
원문
|
Conference
|
2015 |
A Vestibular Rehabilitation System with Real-Sense Experiences based on Multiple Sensory Media
Hyun-Woo Oh International Conference on Consumer Electronics (ICCE) 2015, pp.265-267 |
0 |
원문
|
Conference
|
2014 |
A Robot Teaching Framework for a Redundant Dual Arm Manipulator with Teleoperation from Exoskeleton Motion Data
Lee Hoo Man International Conference on Humanoid Robots (Humanoids) 2014, pp.1057-1062 |
20 |
원문
|
Conference
|
2014 |
The Memory Bandwidth Efficient CTU-Aligned DV Derivation in 3D-HEVC
Bang-Gun International Conference on 3D Systems and Applications (3DSA) 2014, pp.1-3 |
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Conference
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2013 |
Real-Sense Experience System Based on MPEG-V Using Smart Devices
Hyun-Woo Oh International Conference on Electronics, Information and Communication (ICEIC) 2013, pp.1-2 |
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Conference
|
2007 |
Film Quality Crowd Locomotion Animation using Two-phase Simulation
Chang Sung June International Conference on Control, Automation and Systems (ICCAS) 2007, pp.1748-1751 |
0 |
원문
|
Conference
|
2006 |
3D Game Application using Gesture Recognition System
Jae-Ho Lee Korea-Japan Joint Workshop on Frontiers of Computer Vision (FCV) 2006, pp.98-102 |
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