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Year Technology Transaction Count Manager
2021 A technique of inpainting for virtually removing real object in AR environment 1 Kim Yong Sun
2021 A singl RGB image based hand pose tracking and agumentation technology 1 Son Wookho
2022 Correlation automation technology in XR environment camera calibration 1 Kim Jae Hean
2022 A technology for the realistic visualization of rendered digital human 1 Lee Seung Wook
2019 SW Coding and CODE FARM Contents based on DANURI Engin 1 Junsuk Lee
2019 Environmentally Adaptive Human Whole Body Joint Estimation Technique for Presenting a Custom Exercise Program 1 Lee Ki Suk
2020 Pistol Nozzle Interface Technolgy 1.0 1 Yang Ung-Yeon
2020 Technology for Modeling and Analysis Spine and Lower Limb 3D Bone SSM based on Biplanar X-Ray 1 Lee Ki Suk
2021 Authoring tool for real-time content synthesis in 360-degree broadcasting service 1 Junsuk Lee
2021 VR 3D Content Authoring SW for Learning 1 Junsuk Lee
2021 Realistic field experience VR simulator technology 1 Yang Ung-Yeon
2021 Realistic interface technology for VR fire-fighting training 1 Yang Ung-Yeon
2022 The content and software od the world's largest library v2.0 1 Junsuk Lee
2022 BeatGo based on Danuri engine 1 Junsuk Lee
2022 Four-Dimensional Dinosaur World Escape Contents and SW 1.0 1 Junsuk Lee
2022 3D Reconstruction Technology of Fracture Skeleton based on X-ray 1 Lee Ki Suk
2022 3D Reconstruction Technology Using Multiple RGBD Cameras 1 Lee Dongchun
2019 Batangcho Cho Layout System 1 Choi Yoon-Seok
2020 2D to 3D Skin Conversion Tecchnique 1 Choi Yoon-Seok
2021 Face Model Reconstruction Technology Based on Stereo Matching of Multi-camera Images 1 Jung Soonchul